Barotrauma

Barotrauma

Enhanced Reactors - Reactor Management (Add-On)
目前顯示第 1-10 項,共 10 項
更新:11 月 15 日 @ 上午 3:36
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- Added support for the upcoming vanilla "reactoritem" item tag. Any item with the tag "reactoritem" can now be placed inside the reactors

更新:11 月 10 日 @ 上午 10:23
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- Fixed swapping modules on an active outpost reactor causing it to go critical
- Increased reaction time to start repairing a reactor when it enters critical mode by 3 seconds (It was quite challenging in multiplayer when dealing with latency)

更新:6 月 2 日 @ 上午 3:21
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- Fixed uranium fuel rod existing twice in fabricator
- Fixed fuel rods still being allowed as exosuit fuel

更新:5 月 24 日 @ 上午 9:54
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- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

更新:4 月 12 日 @ 上午 1:52
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- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

更新:1 月 26 日 @ 下午 2:06
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- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

更新:2024 年 11 月 11 日 @ 上午 6:38
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- Updated fuel rod code to turn into 0% empty fuel rods when empty.

更新:2024 年 10 月 31 日 @ 下午 1:42
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- Added support for the in the base mod implemented "Empty Fuel Rod"

更新:2024 年 10 月 25 日 @ 下午 6:08
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- Public Release

更新:2024 年 10 月 25 日 @ 下午 5:12
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- Pre-Release