Barotrauma
Enhanced Reactors - Reactor Management (Add-On)
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更新:11月15日 @ 3時36分
更新者:_]|M|[_

- Added support for the upcoming vanilla "reactoritem" item tag. Any item with the tag "reactoritem" can now be placed inside the reactors

更新:11月10日 @ 10時23分
更新者:_]|M|[_

- Fixed swapping modules on an active outpost reactor causing it to go critical
- Increased reaction time to start repairing a reactor when it enters critical mode by 3 seconds (It was quite challenging in multiplayer when dealing with latency)

更新:6月2日 @ 3時21分
更新者:_]|M|[_

- Fixed uranium fuel rod existing twice in fabricator
- Fixed fuel rods still being allowed as exosuit fuel

更新:5月24日 @ 9時54分
更新者:_]|M|[_

- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

更新:4月12日 @ 1時52分
更新者:_]|M|[_

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

更新:1月26日 @ 14時06分
更新者:_]|M|[_

- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

更新:2024年11月11日 @ 6時38分
更新者:_]|M|[_

- Updated fuel rod code to turn into 0% empty fuel rods when empty.

更新:2024年10月31日 @ 13時42分
更新者:_]|M|[_

- Added support for the in the base mod implemented "Empty Fuel Rod"

更新:2024年10月25日 @ 18時08分
更新者:_]|M|[_

- Public Release

更新:2024年10月25日 @ 17時12分
更新者:_]|M|[_

- Pre-Release