Barotrauma
Enhanced Reactors - Reactor Management (Add-On)
1–10 из 10
Обновление: 15 ноя в 3:36
автор: _]|M|[_

- Added support for the upcoming vanilla "reactoritem" item tag. Any item with the tag "reactoritem" can now be placed inside the reactors

Обновление: 10 ноя в 10:23
автор: _]|M|[_

- Fixed swapping modules on an active outpost reactor causing it to go critical
- Increased reaction time to start repairing a reactor when it enters critical mode by 3 seconds (It was quite challenging in multiplayer when dealing with latency)

Обновление: 2 июн в 3:21
автор: _]|M|[_

- Fixed uranium fuel rod existing twice in fabricator
- Fixed fuel rods still being allowed as exosuit fuel

Обновление: 24 мая в 9:54
автор: _]|M|[_

- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

Обновление: 12 апр в 1:52
автор: _]|M|[_

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

Обновление: 26 янв в 14:06
автор: _]|M|[_

- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

Обновление: 11 ноя. 2024 г. в 6:38
автор: _]|M|[_

- Updated fuel rod code to turn into 0% empty fuel rods when empty.

Обновление: 31 окт. 2024 г. в 13:42
автор: _]|M|[_

- Added support for the in the base mod implemented "Empty Fuel Rod"

Обновление: 25 окт. 2024 г. в 18:08
автор: _]|M|[_

- Public Release

Обновление: 25 окт. 2024 г. в 17:12
автор: _]|M|[_

- Pre-Release