Barotrauma

Barotrauma

Enhanced Reactors - Reactor Management (Add-On)
Showing 1-10 of 10 entries
Update: Nov 15 @ 3:36am

- Added support for the upcoming vanilla "reactoritem" item tag. Any item with the tag "reactoritem" can now be placed inside the reactors

Update: Nov 10 @ 10:23am

- Fixed swapping modules on an active outpost reactor causing it to go critical
- Increased reaction time to start repairing a reactor when it enters critical mode by 3 seconds (It was quite challenging in multiplayer when dealing with latency)

Update: Jun 2 @ 3:21am

- Fixed uranium fuel rod existing twice in fabricator
- Fixed fuel rods still being allowed as exosuit fuel

Update: May 24 @ 9:54am

- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

Update: Apr 12 @ 1:52am

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

Update: Jan 26 @ 2:06pm

- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

Update: Nov 11, 2024 @ 6:38am

- Updated fuel rod code to turn into 0% empty fuel rods when empty.

Update: Oct 31, 2024 @ 1:42pm

- Added support for the in the base mod implemented "Empty Fuel Rod"

Update: Oct 25, 2024 @ 6:08pm

- Public Release

Update: Oct 25, 2024 @ 5:12pm

- Pre-Release