Barotrauma
Enhanced Reactors - Reactor Management (Add-On)
Mostrando 1-10 de 10 aportaciones
Actualización: 15 NOV a las 3:36

- Added support for the upcoming vanilla "reactoritem" item tag. Any item with the tag "reactoritem" can now be placed inside the reactors

Actualización: 10 NOV a las 10:23

- Fixed swapping modules on an active outpost reactor causing it to go critical
- Increased reaction time to start repairing a reactor when it enters critical mode by 3 seconds (It was quite challenging in multiplayer when dealing with latency)

Actualización: 2 JUN a las 3:21

- Fixed uranium fuel rod existing twice in fabricator
- Fixed fuel rods still being allowed as exosuit fuel

Actualización: 24 MAY a las 9:54

- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

Actualización: 12 ABR a las 1:52

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

Actualización: 26 ENE a las 14:06

- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

Actualización: 11 NOV 2024 a las 6:38

- Updated fuel rod code to turn into 0% empty fuel rods when empty.

Actualización: 31 OCT 2024 a las 13:42

- Added support for the in the base mod implemented "Empty Fuel Rod"

Actualización: 25 OCT 2024 a las 18:08

- Public Release

Actualización: 25 OCT 2024 a las 17:12

- Pre-Release