Barotrauma

Barotrauma

Enhanced Reactors - Reactor Management (Add-On)
Näytetään 1–10 / 10
Päivitys: 15.11. klo 3.36
tekijältä _]|M|[_

- Added support for the upcoming vanilla "reactoritem" item tag. Any item with the tag "reactoritem" can now be placed inside the reactors

Päivitys: 10.11. klo 10.23
tekijältä _]|M|[_

- Fixed swapping modules on an active outpost reactor causing it to go critical
- Increased reaction time to start repairing a reactor when it enters critical mode by 3 seconds (It was quite challenging in multiplayer when dealing with latency)

Päivitys: 2.6. klo 3.21
tekijältä _]|M|[_

- Fixed uranium fuel rod existing twice in fabricator
- Fixed fuel rods still being allowed as exosuit fuel

Päivitys: 24.5. klo 9.54
tekijältä _]|M|[_

- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

Päivitys: 12.4. klo 1.52
tekijältä _]|M|[_

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

Päivitys: 26.1. klo 14.06
tekijältä _]|M|[_

- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

Päivitys: 11.11.2024 klo 6.38
tekijältä _]|M|[_

- Updated fuel rod code to turn into 0% empty fuel rods when empty.

Päivitys: 31.10.2024 klo 13.42
tekijältä _]|M|[_

- Added support for the in the base mod implemented "Empty Fuel Rod"

Päivitys: 25.10.2024 klo 18.08
tekijältä _]|M|[_

- Public Release

Päivitys: 25.10.2024 klo 17.12
tekijältä _]|M|[_

- Pre-Release