Arma 3
Lifeline Revive AI
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Uppdatering: 7 maj @ 22:54

commented out the WIP bit

Uppdatering: 7 maj @ 8:33

CBA setting commented out (that was WIP)

Uppdatering: 7 maj @ 8:24

medics now keep their previous waypoints so they can return to what they were doing before reviving.....

Uppdatering: 6 maj @ 20:58

fixed the false positive regarding 'captive bug'

Uppdatering: 2 maj @ 14:34

*Major Update! 2005-05-03. Implimented user requests

  • The scope options 'Group', 'Slots' and 'Side' now automatically start in mission
  • Much faster initialisation load time
  • Option for OPFOR (opposing forces, or enemy) to revive in PVE.
  • PVP games automatically apply same settings to all sides
  • Start action menu is improved and can also include OPFOR (Scope: 'Choose in Mission')
  • Medic Selection blacklist - units on mounted Weapons, drivers or pilots, units in vehicles, can be bypassed as medics so they can focus on their jobs
  • Name formats for Incapacitated list can now include groups and unit no. Display options like text size also.
  • Improved queue handling, incap (incapacitated) units processed faster
  • Many bug fixes

Uppdatering: 16 mar @ 20:19

BUGFIX: reset captive to false on respawn

Uppdatering: 11 feb @ 19:44

commented out hack fix line regarding captive state, thanks Yannad.

lets hope this is all good now :)

Uppdatering: 11 feb @ 6:59

fixed bug

Uppdatering: 10 feb @ 0:25

Uppdatering: 8 feb @ 5:38

fixed ACE bandage method 1 (default ACE method) bug