Arma 3
Lifeline Revive AI
Menampilkan31-40 dari 56 kiriman
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Pembaruan: 7 Mei @ 10:54pm
berdasarkan Bendy

commented out the WIP bit

Pembaruan: 7 Mei @ 8:33am
berdasarkan Bendy

CBA setting commented out (that was WIP)

Pembaruan: 7 Mei @ 8:24am
berdasarkan Bendy

medics now keep their previous waypoints so they can return to what they were doing before reviving.....

Pembaruan: 6 Mei @ 8:58pm
berdasarkan Bendy

fixed the false positive regarding 'captive bug'

Pembaruan: 2 Mei @ 2:34pm
berdasarkan Bendy

*Major Update! 2005-05-03. Implimented user requests

  • The scope options 'Group', 'Slots' and 'Side' now automatically start in mission
  • Much faster initialisation load time
  • Option for OPFOR (opposing forces, or enemy) to revive in PVE.
  • PVP games automatically apply same settings to all sides
  • Start action menu is improved and can also include OPFOR (Scope: 'Choose in Mission')
  • Medic Selection blacklist - units on mounted Weapons, drivers or pilots, units in vehicles, can be bypassed as medics so they can focus on their jobs
  • Name formats for Incapacitated list can now include groups and unit no. Display options like text size also.
  • Improved queue handling, incap (incapacitated) units processed faster
  • Many bug fixes

Pembaruan: 16 Mar @ 8:19pm
berdasarkan Bendy

BUGFIX: reset captive to false on respawn

Pembaruan: 11 Feb @ 7:44pm
berdasarkan Bendy

commented out hack fix line regarding captive state, thanks Yannad.

lets hope this is all good now :)

Pembaruan: 11 Feb @ 6:59am
berdasarkan Bendy

fixed bug

Pembaruan: 10 Feb @ 12:25am
berdasarkan Bendy

Pembaruan: 8 Feb @ 5:38am
berdasarkan Bendy

fixed ACE bandage method 1 (default ACE method) bug