Arma 3
Lifeline Revive AI
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Обновление: 7 май в 22:54
от Bendy

commented out the WIP bit

Обновление: 7 май в 8:33
от Bendy

CBA setting commented out (that was WIP)

Обновление: 7 май в 8:24
от Bendy

medics now keep their previous waypoints so they can return to what they were doing before reviving.....

Обновление: 6 май в 20:58
от Bendy

fixed the false positive regarding 'captive bug'

Обновление: 2 май в 14:34
от Bendy

*Major Update! 2005-05-03. Implimented user requests

  • The scope options 'Group', 'Slots' and 'Side' now automatically start in mission
  • Much faster initialisation load time
  • Option for OPFOR (opposing forces, or enemy) to revive in PVE.
  • PVP games automatically apply same settings to all sides
  • Start action menu is improved and can also include OPFOR (Scope: 'Choose in Mission')
  • Medic Selection blacklist - units on mounted Weapons, drivers or pilots, units in vehicles, can be bypassed as medics so they can focus on their jobs
  • Name formats for Incapacitated list can now include groups and unit no. Display options like text size also.
  • Improved queue handling, incap (incapacitated) units processed faster
  • Many bug fixes

Обновление: 16 март в 20:19
от Bendy

BUGFIX: reset captive to false on respawn

Обновление: 11 февр. в 19:44
от Bendy

commented out hack fix line regarding captive state, thanks Yannad.

lets hope this is all good now :)

Обновление: 11 февр. в 6:59
от Bendy

fixed bug

Обновление: 10 февр. в 0:25
от Bendy

Обновление: 8 февр. в 5:38
от Bendy

fixed ACE bandage method 1 (default ACE method) bug