武装突袭3

武装突袭3

Lifeline Revive AI
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更新于:5 月 7 日 下午 10:54
作者:Bendy

commented out the WIP bit

更新于:5 月 7 日 上午 8:33
作者:Bendy

CBA setting commented out (that was WIP)

更新于:5 月 7 日 上午 8:24
作者:Bendy

medics now keep their previous waypoints so they can return to what they were doing before reviving.....

更新于:5 月 6 日 下午 8:58
作者:Bendy

fixed the false positive regarding 'captive bug'

更新于:5 月 2 日 下午 2:34
作者:Bendy

*Major Update! 2005-05-03. Implimented user requests

  • The scope options 'Group', 'Slots' and 'Side' now automatically start in mission
  • Much faster initialisation load time
  • Option for OPFOR (opposing forces, or enemy) to revive in PVE.
  • PVP games automatically apply same settings to all sides
  • Start action menu is improved and can also include OPFOR (Scope: 'Choose in Mission')
  • Medic Selection blacklist - units on mounted Weapons, drivers or pilots, units in vehicles, can be bypassed as medics so they can focus on their jobs
  • Name formats for Incapacitated list can now include groups and unit no. Display options like text size also.
  • Improved queue handling, incap (incapacitated) units processed faster
  • Many bug fixes

更新于:3 月 16 日 下午 8:19
作者:Bendy

BUGFIX: reset captive to false on respawn

更新于:2 月 11 日 下午 7:44
作者:Bendy

commented out hack fix line regarding captive state, thanks Yannad.

lets hope this is all good now :)

更新于:2 月 11 日 上午 6:59
作者:Bendy

fixed bug

更新于:2 月 10 日 上午 12:25
作者:Bendy

更新于:2 月 8 日 上午 5:38
作者:Bendy

fixed ACE bandage method 1 (default ACE method) bug