Arma 3
Lifeline Revive AI
Ergebnisse 31–40 von 56
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Update: 7. Mai um 22:54
von Bendy

commented out the WIP bit

Update: 7. Mai um 8:33
von Bendy

CBA setting commented out (that was WIP)

Update: 7. Mai um 8:24
von Bendy

medics now keep their previous waypoints so they can return to what they were doing before reviving.....

Update: 6. Mai um 20:58
von Bendy

fixed the false positive regarding 'captive bug'

Update: 2. Mai um 14:34
von Bendy

*Major Update! 2005-05-03. Implimented user requests

  • The scope options 'Group', 'Slots' and 'Side' now automatically start in mission
  • Much faster initialisation load time
  • Option for OPFOR (opposing forces, or enemy) to revive in PVE.
  • PVP games automatically apply same settings to all sides
  • Start action menu is improved and can also include OPFOR (Scope: 'Choose in Mission')
  • Medic Selection blacklist - units on mounted Weapons, drivers or pilots, units in vehicles, can be bypassed as medics so they can focus on their jobs
  • Name formats for Incapacitated list can now include groups and unit no. Display options like text size also.
  • Improved queue handling, incap (incapacitated) units processed faster
  • Many bug fixes

Update: 16. Mrz. um 20:19
von Bendy

BUGFIX: reset captive to false on respawn

Update: 11. Feb. um 19:44
von Bendy

commented out hack fix line regarding captive state, thanks Yannad.

lets hope this is all good now :)

Update: 11. Feb. um 6:59
von Bendy

fixed bug

Update: 10. Feb. um 0:25
von Bendy

Update: 8. Feb. um 5:38
von Bendy

fixed ACE bandage method 1 (default ACE method) bug