Arma 3
Lifeline Revive AI
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Actualización: 7 MAY a las 10:54 p. m.
por Bendy

commented out the WIP bit

Actualización: 7 MAY a las 8:33 a. m.
por Bendy

CBA setting commented out (that was WIP)

Actualización: 7 MAY a las 8:24 a. m.
por Bendy

medics now keep their previous waypoints so they can return to what they were doing before reviving.....

Actualización: 6 MAY a las 8:58 p. m.
por Bendy

fixed the false positive regarding 'captive bug'

Actualización: 2 MAY a las 2:34 p. m.
por Bendy

*Major Update! 2005-05-03. Implimented user requests

  • The scope options 'Group', 'Slots' and 'Side' now automatically start in mission
  • Much faster initialisation load time
  • Option for OPFOR (opposing forces, or enemy) to revive in PVE.
  • PVP games automatically apply same settings to all sides
  • Start action menu is improved and can also include OPFOR (Scope: 'Choose in Mission')
  • Medic Selection blacklist - units on mounted Weapons, drivers or pilots, units in vehicles, can be bypassed as medics so they can focus on their jobs
  • Name formats for Incapacitated list can now include groups and unit no. Display options like text size also.
  • Improved queue handling, incap (incapacitated) units processed faster
  • Many bug fixes

Actualización: 16 MAR a las 8:19 p. m.
por Bendy

BUGFIX: reset captive to false on respawn

Actualización: 11 FEB a las 7:44 p. m.
por Bendy

commented out hack fix line regarding captive state, thanks Yannad.

lets hope this is all good now :)

Actualización: 11 FEB a las 6:59 a. m.
por Bendy

fixed bug

Actualización: 10 FEB a las 12:25 a. m.
por Bendy

Actualización: 8 FEB a las 5:38 a. m.
por Bendy

fixed ACE bandage method 1 (default ACE method) bug