Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Realistic Combat Adjustments
Ergebnisse 11–20 von 21
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Update: 18. Sep. 2024 um 14:07

Implemented new code to load custom managed core parameters xml.

Update: 17. Sep. 2024 um 14:24

Reverted horse charge damage due to popular demand, this mod does not change anything related to horses, in case you are wondering.

Update: 3. Sep. 2024 um 12:29

Buffed spears and javelins slightly and increased horse charge damage x 2.

Update: 9. Aug. 2024 um 17:11

Increased the range at which archers start firing. (If you are using RBM, you won't notice any difference as this change matches RBM firing range.)

Update: 8. Aug. 2024 um 14:34

Minor tweaks for more realistic swings and thrusts.

Update: 7. Aug. 2024 um 22:47

Reverted some changes related to horse movement and ranged weapons that were causing unexpected behavior for some people.

Update: 6. Aug. 2024 um 22:28

New parameters that ​​should help to make combat more strategic and realistic, better reflecting the weight and momentum of weapons and the impact of stuns on combat.
Reworked Heavy attack mometum time, now it needs twice the time to charge and get ready to avoid abuse.

Update: 5. Aug. 2024 um 10:29

Several improvements after doing a lot of experimentation. You probably won't notice any difference but believe, it is important.

Update: 4. Aug. 2024 um 16:16

Important collision update! see description.

Update: 3. Aug. 2024 um 15:50

Improved weapon collision on bodies