Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Realistic Combat Adjustments
160 条留言
hanz00 10 月 31 日 上午 7:36 
@Ulfkarl I do understand the reasoning and seen the faster attack chain in my run but this does confirmed that RCA disables the chain attack animation. I'm just answering @David so other people that use RCA can see this when wondering why their chain attack animation no longer works.
Ulfkarl  [作者] 10 月 30 日 上午 9:46 
@hanz00 base game combos are useless when the hits have collision and stop your attack, so they dont work anymore, you can do chain attacks when hitting the enemy faster
hanz00 10 月 30 日 上午 6:48 
@David Yes, yes for some reason it does. Another user also reported the same issue on the mod's Nexus comment page.
David 10 月 30 日 上午 4:35 
Love this mod. Does it prevent chain combos from base game? It seems to not play the animation when I have it enabled.
☠ Kibbe_Surdo ☠ 10 月 29 日 下午 3:43 
is it compatible with dismemberment plus please ?
Rikko 8 月 12 日 上午 9:20 
Gotta say just from the preview video. FINALLY, someone who tries to directional block with their shield so it takes less damage. Shit has made me want to strangle more than a few youtubers x3
kinngrimm 7 月 28 日 下午 3:42 
Does this work with Breakable Polearms or have you something similar already in your mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3080363208
shek 7 月 27 日 上午 9:25 
landmeere have you ever actually seen a HEMA fight? You have no idea what you're talking about.
landmeere 7 月 19 日 下午 1:07 
It's too fast... there are good things here, like the lack of slow motion on release attacks and the damage bonus on pikes, spears, and javelins. But I think a knight in full chainmail armor, with a large kite shield, and holding a one-handed sword made of 2.5 kg of iron DEFINITELY won't be able to deliver 3 to 5 attacks in a row without tiring. By row, I mean attacks based on 3 milliseconds! Combat feels even more robotic than vanilla this way.

Not to mention that ranged troops are set to attack at their maximum range, which makes sense to a certain extent, but in the game they simply waste all their ammunition on misses... unless you order them to hold fire, only to give the order to fire when the targets are 70 meters away from your troops, which is a reasonable distance to have ANY effect in ranged combat. Meanwhile, the vanilla AI simply does all this micromanagement automatically.

Like I said, this mod has potential, but right now I think it's just a downgrade, infortunally.
Ksarkin 7 月 5 日 上午 1:36 
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Wakelessrex 6 月 19 日 上午 4:47 
This and your other combat mod are great! Thank you
Atreides 6 月 12 日 上午 3:17 
Using this with Shokuho is very fun !
Ulfkarl  [作者] 6 月 7 日 上午 8:03 
@DragonWings yes the more skill you have, the faster you will swing and more damage you deal, also athletics makes you run faster
DragonWings 6 月 7 日 上午 1:33 
Hey man, will the running speed, ready speed and releasing speed of this mod be affected (in a positive way) by the levels? Etc as upgrade swings faster and harder?
Mr. 5 月 12 日 上午 2:19 
Amazing mod. It is awesome with RBM's posture system. I also recommend you guys Unblockable Thrust Mod to use together. those three are amazing.
FERR/\TA 5 月 8 日 上午 9:42 
the speed changes and animation changes can lead a person to think its incompatible with RBM, I for one did before I read the comments
FERR/\TA 5 月 8 日 上午 9:41 
should probably just put that in your description in a compatibility section
Ulfkarl  [作者] 4 月 25 日 下午 6:21 
why it wouldn't be compatible lmao wtf? this mod was made for RBM
Ulfkarl  [作者] 4 月 25 日 下午 6:17 
@Oldman It is compatible
Oldman 4 月 25 日 下午 6:08 
Answered my own question. This mod is NOT compatible with Realistic Battle Mod (RBM)
Oldman 4 月 25 日 下午 3:53 
Does this conflict with Realistic Battle Mod (RBM)?
Spinz 4 月 9 日 下午 2:16 
w mod
masternate 4 月 8 日 下午 4:32 
oh yeah i figured that part out, much realism very cool dude. 250+ athletics and move around like a fucking snail
Ulfkarl  [作者] 4 月 8 日 上午 10:57 
@masternate by uninstalling the mod
masternate 4 月 8 日 上午 8:50 
how do i remove this shit negative movement speed from this mod? otherwise cool
Hazzard 4 月 5 日 下午 3:35 
I'm using this with RBM and I'm in love. This is the closest I can get to doing HEMA in a video game.
Jäger 4 月 2 日 上午 3:05 
can i remove the mod mid-game?
Shotgun Enthusiast 3 月 22 日 下午 2:12 
Waaaaaaaaaaaaay too fast.
I'm getting killed by magical .0001 second hilt punches by low tier troops. Just f*ckin lol
Straygunfire 2 月 17 日 下午 2:25 
They are still too fast
Tumble Trash᠌ ⁧⁧ Official 2 月 16 日 上午 10:22 
What mod give the camera the inertia?
Tumble Trash᠌ ⁧⁧ Official 2 月 16 日 上午 10:21 
@MCStormy It says right in the description
MCStormy 2 月 15 日 上午 7:19 
Is it compatible with rbm?
CEASE/DESIST 2 月 14 日 下午 7:02 
To anyone that don't like an updated version of the mod. Just find the mod on nexusmods and download one of the earlier versions.
swayguardian 2 月 12 日 下午 10:53 
Realistic isn't always whats best for a game. Like racing games. I can't drive so I'm not good at driving. That doesn't mean I shouldn't be able to enjoy a racing game. I like racing games but, how most racing games make everything as realistic as possible, makes it hard for me to enjoy them. Just saying.
ManicBunny77 2 月 12 日 下午 3:29 
I like it but I suppose that doesnt mean that others do. definitely think other versions for other speeds for folks would be neat. but as far as Im concerned I love it keep up the good work c:
Enceladus 2 月 12 日 下午 1:08 
I understand that this update is probably closer to realistic, but this is disgustingly fast. In the arena, all I have to do is click nonstop, and the ai can't do anything about it. This isn't even close to balanced anymore.
Dorian Fendrel 2 月 12 日 下午 12:10 
Would you please allow us to download the older version prior to the February 9th update?
Ulfkarl  [作者] 2 月 12 日 上午 11:11 
@Dorian Fendrel It is too slow, I am going to make it faster!
Dorian Fendrel 2 月 12 日 上午 11:06 
Yea, new update BROKE this mod, its WAYYY too fast now. Sickly fast. Please revert.
D0gbert 2 月 10 日 上午 9:39 
Did it also do away with the combo system or now just way too fast for it?
David 2 月 10 日 上午 8:48 
wow, yeah seriously way too fast
TupitaStefan1989 2 月 10 日 上午 5:50 
before update was good now to fast,how to play like before?
虚幻者 2 月 9 日 下午 10:21 
Yeah, I also believe attack speed make too fast, it will make more unfair face large enemies.
Title Fight Enjoyer 2 月 9 日 下午 8:17 
update made combat speeds wayyy too fast
源一刀 2 月 9 日 下午 7:40 
After the update, I can swing my weapon three times in one second in the arena.
Nayt_Owl 1 月 30 日 下午 7:07 
Think you might be able or interested to swap the thrust animation of spears and swords? Ive always thought it was weird that swords have this strange overhand thrust, when IRL, a swordsman is more likely to thrust underhanded, while a spear man will use all thrusts, overhead, strait, underhand... so it makes sense to me that spears low thrust swap with the swords low thrust animation.
13th Earth Stabbing Sword Ritual 1 月 3 日 下午 11:20 
The original swings were replicating hollywood movies. Because in hollywood, they swing slower so the actor doesn't get hurt :V
Thor 2024 年 12 月 21 日 下午 1:42 
compatible with overhauls like eagle rising?
dford6666 2024 年 12 月 18 日 下午 4:36 
Fantastic mod. Increases the immersion 1000%
Ulfkarl  [作者] 2024 年 12 月 16 日 上午 8:11 
@montaluciernagas yes