Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
กำลังแสดง 21-30 จาก 56 รายการ
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อัปเดต: 16 ก.ค. 2024 @ 8: 20am
โดย Malchezzar

-Fix for AI turns potentially dragging on to long without doing anything (Not any actual AI changes, I just force their turn to end if they are idle for too long, not sure what could actually cause the AI calculation to stop working).

อัปเดต: 7 ก.ค. 2024 @ 1: 00pm
โดย Malchezzar

-Fix for taunts applying multiple times from other mod things.

อัปเดต: 6 ก.ค. 2024 @ 7: 53pm
โดย Malchezzar

-Fixed passive aura not going away when removing the stance in combat.
-Fixed potential looping that could occur while taunting.

อัปเดต: 6 ก.ค. 2024 @ 10: 11am
โดย Malchezzar

-Reduced AP cost of stances to 1.

อัปเดต: 6 ก.ค. 2024 @ 8: 47am
โดย Malchezzar

-Fix for new stance not giving the aura when used in combat.

อัปเดต: 5 ก.ค. 2024 @ 11: 55am
โดย Malchezzar

-Added another stance opposite to the current one, which is more for tanking/buffing nearby allies and has no retaliates. Useful for certain situations or if you are doing a purist run and don't want your tank to do damage with shockwaves.

อัปเดต: 4 ก.ค. 2024 @ 5: 30pm
โดย Malchezzar

-Added missing sounds for the shockwaves.
-Put -40% back to -30% for the stance.

อัปเดต: 4 ก.ค. 2024 @ 11: 05am
โดย Malchezzar

-Minor logic fix to prevent characters without aggro from potentially possessing both AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET if they naturally had AI_PREFERRED_TARGET.

อัปเดต: 3 ก.ค. 2024 @ 11: 38am
โดย Malchezzar

-Nerfed damage on stance a bit again, but adjusted the aoe retaliate to scale with scorn slightly and reflect the type of damage that you received instead of just fire.

อัปเดต: 30 มิ.ย. 2024 @ 9: 58am
โดย Malchezzar

-Typo fix and added another flag to the retaliate.