Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
21–30/56 bejegyzés mutatása
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Frissítés: 2024. júl. 16. @ 8:20
Malchezzar által

-Fix for AI turns potentially dragging on to long without doing anything (Not any actual AI changes, I just force their turn to end if they are idle for too long, not sure what could actually cause the AI calculation to stop working).

Frissítés: 2024. júl. 7. @ 13:00
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-Fix for taunts applying multiple times from other mod things.

Frissítés: 2024. júl. 6. @ 19:53
Malchezzar által

-Fixed passive aura not going away when removing the stance in combat.
-Fixed potential looping that could occur while taunting.

Frissítés: 2024. júl. 6. @ 10:11
Malchezzar által

-Reduced AP cost of stances to 1.

Frissítés: 2024. júl. 6. @ 8:47
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-Fix for new stance not giving the aura when used in combat.

Frissítés: 2024. júl. 5. @ 11:55
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-Added another stance opposite to the current one, which is more for tanking/buffing nearby allies and has no retaliates. Useful for certain situations or if you are doing a purist run and don't want your tank to do damage with shockwaves.

Frissítés: 2024. júl. 4. @ 17:30
Malchezzar által

-Added missing sounds for the shockwaves.
-Put -40% back to -30% for the stance.

Frissítés: 2024. júl. 4. @ 11:05
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-Minor logic fix to prevent characters without aggro from potentially possessing both AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET if they naturally had AI_PREFERRED_TARGET.

Frissítés: 2024. júl. 3. @ 11:38
Malchezzar által

-Nerfed damage on stance a bit again, but adjusted the aoe retaliate to scale with scorn slightly and reflect the type of damage that you received instead of just fire.

Frissítés: 2024. jún. 30. @ 9:58
Malchezzar által

-Typo fix and added another flag to the retaliate.