Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
กำลังแสดง 11-20 จาก 56 รายการ
< 1  2  3  4  5  6 >
อัปเดต: 29 ก.ค. 2024 @ 7: 31am
โดย Malchezzar

-Actually reverting last change, cause without a damage value detected (blocked might not always have damage in the calculation), I cannot emit the correct element for the retaliate. Keeping as it was.

อัปเดต: 29 ก.ค. 2024 @ 7: 30am
โดย Malchezzar

-Fix for retaliate sometimes not working on blocked hits.

อัปเดต: 29 ก.ค. 2024 @ 5: 25am
โดย Malchezzar

-Fix for retaliate working on characters immune to taunt (was logging the "Taunted" Database on attempt and not applied). Taunt should still generate aggro and clear existing aggro on them, but won't allow the retaliates to go off from Fury of the Scorned.

อัปเดต: 26 ก.ค. 2024 @ 9: 17am
โดย Malchezzar

-Slightly nerfed the armor restore on scornful shout.

อัปเดต: 25 ก.ค. 2024 @ 7: 39am
โดย Malchezzar

-Fix for retaliates sometimes breaking (forever after the instance). Entering a new combat should fix any previously broken retaliators.

อัปเดต: 24 ก.ค. 2024 @ 7: 47am
โดย Malchezzar

-Added checks for the other print strings to not happen when the enemy is invisible.

อัปเดต: 24 ก.ค. 2024 @ 7: 40am
โดย Malchezzar

-Invisible enemies should no longer print their scorn at the start of battle and reveal their location.

อัปเดต: 20 ก.ค. 2024 @ 10: 37am
โดย Malchezzar

-Added an Idle check to the AI turn time handling to reduce the chances of them ending turn mid skill.
-Doubled the retaliate damage from the stance when Unleashed is loaded since it wasn't doing much due to damage reduction.

อัปเดต: 16 ก.ค. 2024 @ 9: 50am
โดย Malchezzar

-Had some ordering backwards logic wise for last fix.

อัปเดต: 16 ก.ค. 2024 @ 8: 33am
โดย Malchezzar

-More elegant version of previous fix.