Divinity: Original Sin 2
Fury of the Scorned - A Tanking Overhaul [DE]
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Ενημέρωση: 16 Ιουλ 2024 στις 8:20
από Malchezzar

-Fix for AI turns potentially dragging on to long without doing anything (Not any actual AI changes, I just force their turn to end if they are idle for too long, not sure what could actually cause the AI calculation to stop working).

Ενημέρωση: 7 Ιουλ 2024 στις 13:00
από Malchezzar

-Fix for taunts applying multiple times from other mod things.

Ενημέρωση: 6 Ιουλ 2024 στις 19:53
από Malchezzar

-Fixed passive aura not going away when removing the stance in combat.
-Fixed potential looping that could occur while taunting.

Ενημέρωση: 6 Ιουλ 2024 στις 10:11
από Malchezzar

-Reduced AP cost of stances to 1.

Ενημέρωση: 6 Ιουλ 2024 στις 8:47
από Malchezzar

-Fix for new stance not giving the aura when used in combat.

Ενημέρωση: 5 Ιουλ 2024 στις 11:55
από Malchezzar

-Added another stance opposite to the current one, which is more for tanking/buffing nearby allies and has no retaliates. Useful for certain situations or if you are doing a purist run and don't want your tank to do damage with shockwaves.

Ενημέρωση: 4 Ιουλ 2024 στις 17:30
από Malchezzar

-Added missing sounds for the shockwaves.
-Put -40% back to -30% for the stance.

Ενημέρωση: 4 Ιουλ 2024 στις 11:05
από Malchezzar

-Minor logic fix to prevent characters without aggro from potentially possessing both AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET if they naturally had AI_PREFERRED_TARGET.

Ενημέρωση: 3 Ιουλ 2024 στις 11:38
από Malchezzar

-Nerfed damage on stance a bit again, but adjusted the aoe retaliate to scale with scorn slightly and reflect the type of damage that you received instead of just fire.

Ενημέρωση: 30 Ιουν 2024 στις 9:58
από Malchezzar

-Typo fix and added another flag to the retaliate.