Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
56 sonuçtan 21 ile 30 arası gösteriliyor
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Güncelleme: 16 Tem 2024 @ 8:20
Güncelleyen: Malchezzar

-Fix for AI turns potentially dragging on to long without doing anything (Not any actual AI changes, I just force their turn to end if they are idle for too long, not sure what could actually cause the AI calculation to stop working).

Güncelleme: 7 Tem 2024 @ 13:00
Güncelleyen: Malchezzar

-Fix for taunts applying multiple times from other mod things.

Güncelleme: 6 Tem 2024 @ 19:53
Güncelleyen: Malchezzar

-Fixed passive aura not going away when removing the stance in combat.
-Fixed potential looping that could occur while taunting.

Güncelleme: 6 Tem 2024 @ 10:11
Güncelleyen: Malchezzar

-Reduced AP cost of stances to 1.

Güncelleme: 6 Tem 2024 @ 8:47
Güncelleyen: Malchezzar

-Fix for new stance not giving the aura when used in combat.

Güncelleme: 5 Tem 2024 @ 11:55
Güncelleyen: Malchezzar

-Added another stance opposite to the current one, which is more for tanking/buffing nearby allies and has no retaliates. Useful for certain situations or if you are doing a purist run and don't want your tank to do damage with shockwaves.

Güncelleme: 4 Tem 2024 @ 17:30
Güncelleyen: Malchezzar

-Added missing sounds for the shockwaves.
-Put -40% back to -30% for the stance.

Güncelleme: 4 Tem 2024 @ 11:05
Güncelleyen: Malchezzar

-Minor logic fix to prevent characters without aggro from potentially possessing both AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET if they naturally had AI_PREFERRED_TARGET.

Güncelleme: 3 Tem 2024 @ 11:38
Güncelleyen: Malchezzar

-Nerfed damage on stance a bit again, but adjusted the aoe retaliate to scale with scorn slightly and reflect the type of damage that you received instead of just fire.

Güncelleme: 30 Haz 2024 @ 9:58
Güncelleyen: Malchezzar

-Typo fix and added another flag to the retaliate.