Divinity: Original Sin 2
Fury of the Scorned - A Tanking Overhaul [DE]
21–30 из 56
< 1  2  3  4  5  6 >
Обновление: 16 июл. 2024 г. в 8:20
автор: Malchezzar

-Fix for AI turns potentially dragging on to long without doing anything (Not any actual AI changes, I just force their turn to end if they are idle for too long, not sure what could actually cause the AI calculation to stop working).

Обновление: 7 июл. 2024 г. в 13:00
автор: Malchezzar

-Fix for taunts applying multiple times from other mod things.

Обновление: 6 июл. 2024 г. в 19:53
автор: Malchezzar

-Fixed passive aura not going away when removing the stance in combat.
-Fixed potential looping that could occur while taunting.

Обновление: 6 июл. 2024 г. в 10:11
автор: Malchezzar

-Reduced AP cost of stances to 1.

Обновление: 6 июл. 2024 г. в 8:47
автор: Malchezzar

-Fix for new stance not giving the aura when used in combat.

Обновление: 5 июл. 2024 г. в 11:55
автор: Malchezzar

-Added another stance opposite to the current one, which is more for tanking/buffing nearby allies and has no retaliates. Useful for certain situations or if you are doing a purist run and don't want your tank to do damage with shockwaves.

Обновление: 4 июл. 2024 г. в 17:30
автор: Malchezzar

-Added missing sounds for the shockwaves.
-Put -40% back to -30% for the stance.

Обновление: 4 июл. 2024 г. в 11:05
автор: Malchezzar

-Minor logic fix to prevent characters without aggro from potentially possessing both AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET if they naturally had AI_PREFERRED_TARGET.

Обновление: 3 июл. 2024 г. в 11:38
автор: Malchezzar

-Nerfed damage on stance a bit again, but adjusted the aoe retaliate to scale with scorn slightly and reflect the type of damage that you received instead of just fire.

Обновление: 30 июн. 2024 г. в 9:58
автор: Malchezzar

-Typo fix and added another flag to the retaliate.