Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
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更新:2024年7月16日 @ 8時20分
更新者:Malchezzar

-Fix for AI turns potentially dragging on to long without doing anything (Not any actual AI changes, I just force their turn to end if they are idle for too long, not sure what could actually cause the AI calculation to stop working).

更新:2024年7月7日 @ 13時00分
更新者:Malchezzar

-Fix for taunts applying multiple times from other mod things.

更新:2024年7月6日 @ 19時53分
更新者:Malchezzar

-Fixed passive aura not going away when removing the stance in combat.
-Fixed potential looping that could occur while taunting.

更新:2024年7月6日 @ 10時11分
更新者:Malchezzar

-Reduced AP cost of stances to 1.

更新:2024年7月6日 @ 8時47分
更新者:Malchezzar

-Fix for new stance not giving the aura when used in combat.

更新:2024年7月5日 @ 11時55分
更新者:Malchezzar

-Added another stance opposite to the current one, which is more for tanking/buffing nearby allies and has no retaliates. Useful for certain situations or if you are doing a purist run and don't want your tank to do damage with shockwaves.

更新:2024年7月4日 @ 17時30分
更新者:Malchezzar

-Added missing sounds for the shockwaves.
-Put -40% back to -30% for the stance.

更新:2024年7月4日 @ 11時05分
更新者:Malchezzar

-Minor logic fix to prevent characters without aggro from potentially possessing both AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET if they naturally had AI_PREFERRED_TARGET.

更新:2024年7月3日 @ 11時38分
更新者:Malchezzar

-Nerfed damage on stance a bit again, but adjusted the aoe retaliate to scale with scorn slightly and reflect the type of damage that you received instead of just fire.

更新:2024年6月30日 @ 9時58分
更新者:Malchezzar

-Typo fix and added another flag to the retaliate.