Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
Näytetään 21–30 / 56
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Päivitys: 16.7.2024 klo 8.20
tekijältä Malchezzar

-Fix for AI turns potentially dragging on to long without doing anything (Not any actual AI changes, I just force their turn to end if they are idle for too long, not sure what could actually cause the AI calculation to stop working).

Päivitys: 7.7.2024 klo 13.00
tekijältä Malchezzar

-Fix for taunts applying multiple times from other mod things.

Päivitys: 6.7.2024 klo 19.53
tekijältä Malchezzar

-Fixed passive aura not going away when removing the stance in combat.
-Fixed potential looping that could occur while taunting.

Päivitys: 6.7.2024 klo 10.11
tekijältä Malchezzar

-Reduced AP cost of stances to 1.

Päivitys: 6.7.2024 klo 8.47
tekijältä Malchezzar

-Fix for new stance not giving the aura when used in combat.

Päivitys: 5.7.2024 klo 11.55
tekijältä Malchezzar

-Added another stance opposite to the current one, which is more for tanking/buffing nearby allies and has no retaliates. Useful for certain situations or if you are doing a purist run and don't want your tank to do damage with shockwaves.

Päivitys: 4.7.2024 klo 17.30
tekijältä Malchezzar

-Added missing sounds for the shockwaves.
-Put -40% back to -30% for the stance.

Päivitys: 4.7.2024 klo 11.05
tekijältä Malchezzar

-Minor logic fix to prevent characters without aggro from potentially possessing both AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET if they naturally had AI_PREFERRED_TARGET.

Päivitys: 3.7.2024 klo 11.38
tekijältä Malchezzar

-Nerfed damage on stance a bit again, but adjusted the aoe retaliate to scale with scorn slightly and reflect the type of damage that you received instead of just fire.

Päivitys: 30.6.2024 klo 9.58
tekijältä Malchezzar

-Typo fix and added another flag to the retaliate.