Divinity: Original Sin 2
Fury of the Scorned - A Tanking Overhaul [DE]
Показані результати 21–30 із 56
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Оновлено: 16 лип. 2024 о 8:20
автор: Malchezzar

-Fix for AI turns potentially dragging on to long without doing anything (Not any actual AI changes, I just force their turn to end if they are idle for too long, not sure what could actually cause the AI calculation to stop working).

Оновлено: 7 лип. 2024 о 13:00
автор: Malchezzar

-Fix for taunts applying multiple times from other mod things.

Оновлено: 6 лип. 2024 о 19:53
автор: Malchezzar

-Fixed passive aura not going away when removing the stance in combat.
-Fixed potential looping that could occur while taunting.

Оновлено: 6 лип. 2024 о 10:11
автор: Malchezzar

-Reduced AP cost of stances to 1.

Оновлено: 6 лип. 2024 о 8:47
автор: Malchezzar

-Fix for new stance not giving the aura when used in combat.

Оновлено: 5 лип. 2024 о 11:55
автор: Malchezzar

-Added another stance opposite to the current one, which is more for tanking/buffing nearby allies and has no retaliates. Useful for certain situations or if you are doing a purist run and don't want your tank to do damage with shockwaves.

Оновлено: 4 лип. 2024 о 17:30
автор: Malchezzar

-Added missing sounds for the shockwaves.
-Put -40% back to -30% for the stance.

Оновлено: 4 лип. 2024 о 11:05
автор: Malchezzar

-Minor logic fix to prevent characters without aggro from potentially possessing both AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET if they naturally had AI_PREFERRED_TARGET.

Оновлено: 3 лип. 2024 о 11:38
автор: Malchezzar

-Nerfed damage on stance a bit again, but adjusted the aoe retaliate to scale with scorn slightly and reflect the type of damage that you received instead of just fire.

Оновлено: 30 черв. 2024 о 9:58
автор: Malchezzar

-Typo fix and added another flag to the retaliate.