Space Engineers

Space Engineers

WeaponCore - 2.5
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更新于:8 月 4 日 上午 8:57

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

更新于:8 月 1 日 下午 4:51

- Whoops

更新于:8 月 1 日 上午 11:15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

更新于:7 月 28 日 下午 4:52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

更新于:7 月 25 日 上午 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

更新于:7 月 22 日 下午 9:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

更新于:7 月 7 日 下午 6:48

更新于:7 月 2 日 下午 12:41

- Added support for Nerd's shield framework

更新于:7 月 2 日 上午 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

更新于:6 月 26 日 下午 5:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets