Space Engineers

Space Engineers

WeaponCore - 2.5
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Uppdatering: 16 mar @ 20:06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Uppdatering: 16 feb @ 20:37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Uppdatering: 10 feb @ 17:39

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Uppdatering: 23 jan @ 9:00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Uppdatering: 15 jan @ 12:48

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Uppdatering: 14 jan @ 14:32

- Added new optional variable to set a minimum speed even if drag is used

Uppdatering: 14 jan @ 12:36

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Uppdatering: 8 jan @ 5:47

Uppdatering: 7 jan @ 5:46

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Uppdatering: 4 jan @ 7:31