Space Engineers

Space Engineers

WeaponCore - 2.5
Näytetään 81–90 / 186
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Päivitys: 16.3. klo 20.06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Päivitys: 16.2. klo 20.37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Päivitys: 10.2. klo 17.39

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Päivitys: 23.1. klo 9.00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Päivitys: 15.1. klo 12.48

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Päivitys: 14.1. klo 14.32

- Added new optional variable to set a minimum speed even if drag is used

Päivitys: 14.1. klo 12.36

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Päivitys: 8.1. klo 5.47

Päivitys: 7.1. klo 5.46

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Päivitys: 4.1. klo 7.31