Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 16 MAR a las 8:06 p. m.

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Actualización: 16 FEB a las 8:37 p. m.

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Actualización: 10 FEB a las 5:39 p. m.

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Actualización: 23 ENE a las 9:00 a. m.

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Actualización: 15 ENE a las 12:48 p. m.

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Actualización: 14 ENE a las 2:32 p. m.

- Added new optional variable to set a minimum speed even if drag is used

Actualización: 14 ENE a las 12:36 p. m.

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Actualización: 8 ENE a las 5:47 a. m.

Actualización: 7 ENE a las 5:46 a. m.

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Actualización: 4 ENE a las 7:31 a. m.