Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 3月16日 @ 20時06分

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

更新: 2月16日 @ 20時37分

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

更新: 2月10日 @ 17時39分

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

更新: 1月23日 @ 9時00分

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

更新: 1月15日 @ 12時48分

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

更新: 1月14日 @ 14時32分

- Added new optional variable to set a minimum speed even if drag is used

更新: 1月14日 @ 12時36分

- Fixed issue with grids not tracking players who enter cockpits while the power is off

更新: 1月8日 @ 5時47分

更新: 1月7日 @ 5時46分

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

更新: 1月4日 @ 7時31分