Space Engineers

Space Engineers

WeaponCore - 2.5
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Opdatering: 16. mar. kl. 20:06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Opdatering: 16. feb. kl. 20:37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Opdatering: 10. feb. kl. 17:39

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Opdatering: 23. jan. kl. 9:00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Opdatering: 15. jan. kl. 12:48

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Opdatering: 14. jan. kl. 14:32

- Added new optional variable to set a minimum speed even if drag is used

Opdatering: 14. jan. kl. 12:36

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Opdatering: 8. jan. kl. 5:47

Opdatering: 7. jan. kl. 5:46

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Opdatering: 4. jan. kl. 7:31