Space Engineers

Space Engineers

WeaponCore - 2.5
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Pembaruan: 16 Mar @ 8:06pm

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Pembaruan: 16 Feb @ 8:37pm

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Pembaruan: 10 Feb @ 5:39pm

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Pembaruan: 23 Jan @ 9:00am

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Pembaruan: 15 Jan @ 12:48pm

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Pembaruan: 14 Jan @ 2:32pm

- Added new optional variable to set a minimum speed even if drag is used

Pembaruan: 14 Jan @ 12:36pm

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Pembaruan: 8 Jan @ 5:47am

Pembaruan: 7 Jan @ 5:46am

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Pembaruan: 4 Jan @ 7:31am