Space Engineers

Space Engineers

WeaponCore - 2.5
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Aggiornamento: 7 apr, 13:13

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

Aggiornamento: 3 apr, 13:52

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Aggiornamento: 2 apr, 12:32

(excluding point defense against projectiles) from the delay for LOS checks

Aggiornamento: 31 mar, 13:27

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Aggiornamento: 26 mar, 13:23

- Added "Force Reload" button in terminal

Aggiornamento: 25 mar, 15:32

- UI Rework and clarifications

Aggiornamento: 18 mar, 6:57

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Aggiornamento: 16 mar, 21:12

Aggiornamento: 16 mar, 20:06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Aggiornamento: 16 feb, 20:37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only