Space Engineers

Space Engineers

WeaponCore - 2.5
Näytetään 151–160 / 186
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Päivitys: 30.5.2024 klo 7.27

- Bug hunting in AlterActions and EstimateTrajectory for corner case NREs.

Päivitys: 29.5.2024 klo 9.42

- Fixed direction of ejector dummy on handweapons, it's no longer forced to be parallel to the muzzle

Päivitys: 29.5.2024 klo 7.57

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

Päivitys: 28.5.2024 klo 21.19

- Added some debugging catches for specific corner cases

Päivitys: 25.5.2024 klo 20.35

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

Päivitys: 24.5.2024 klo 8.30

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

Päivitys: 19.5.2024 klo 10.23

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

Päivitys: 18.5.2024 klo 18.20

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

Päivitys: 4.5.2024 klo 10.06

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

Päivitys: 2.5.2024 klo 16.51

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip