Space Engineers

Space Engineers

WeaponCore - 2.5
Zobrazuje se 41–50 z 186 položek
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Aktualizace: 6. čvn. v 13.58

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

Aktualizace: 4. čvn. v 7.51

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal

Aktualizace: 3. čvn. v 9.23

- Added toolbar actions to increase/decrease max range of turrets/smarts
- Clarified toolbar action names/display for setting min/max target size
- Added "No LOS" to right hud display options, corrected weapons reporting "Too Far" (was default) excessively
- Added feedback for hud display modes when cycling with Numpad .

Aktualizace: 2. čvn. v 19.05

- Added Water Hit Sound, Water Hit Particle, and Voxel Hit Particle options to ammo defs
- Added clarifications on how the various hit sounds for ammo interacted in CoreParts repo
- Fixed bug where particles would fail to draw if the projectile didn't have a tracer
- Eliminated use of Water Mod API to render Water Mod splashes- this was ludicrously expensive and hardly noticeable

Aktualizace: 29. kvě. v 18.57

- Fixed reputation changes not appearing in SP or hosted games
- Fixed voxel LOS checks and other pauses in firing for lack of LOS

Aktualizace: 27. kvě. v 6.29

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Aktualizace: 24. kvě. v 16.47

Aktualizace: 17. kvě. v 23.05

Aktualizace: 13. kvě. v 11.47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Aktualizace: 9. kvě. v 16.11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod