Transport Fever 2

Transport Fever 2

Priority signals for tracks
13 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 8 Şub @ 11:31
Güncelleyen: lollus

new UI to locate priority signals

Güncelleme: 7 Kas 2024 @ 7:23
Güncelleyen: lollus

Internal improvements

Güncelleme: 24 Eki 2024 @ 9:09
Güncelleyen: lollus

improvement for more complex intersections

Güncelleme: 20 Nis 2023 @ 10:47

make compatible with bug in "signal distance"

Güncelleme: 18 Nis 2023 @ 4:56

added invisible signals + performance

Güncelleme: 4 Nis 2023 @ 2:39

faster with complex junctions

Güncelleme: 3 Nis 2023 @ 15:11

a little more slicing, to handle many edge objects

Güncelleme: 2 Nis 2023 @ 3:31

some more optimisations

Güncelleme: 30 Mar 2023 @ 15:08

experiment: slice the expensive stuff with coroutines

Güncelleme: 30 Mar 2023 @ 14:00

handles complex junctions better