Transport Fever 2

Transport Fever 2

Priority signals for tracks
Ergebnisse 1–10 von 13
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Update: 8. Feb. um 11:31
von lollus

new UI to locate priority signals

Update: 7. Nov. 2024 um 7:23
von lollus

Internal improvements

Update: 24. Okt. 2024 um 9:09
von lollus

improvement for more complex intersections

Update: 20. Apr. 2023 um 10:47

make compatible with bug in "signal distance"

Update: 18. Apr. 2023 um 4:56

added invisible signals + performance

Update: 4. Apr. 2023 um 2:39

faster with complex junctions

Update: 3. Apr. 2023 um 15:11

a little more slicing, to handle many edge objects

Update: 2. Apr. 2023 um 3:31

some more optimisations

Update: 30. Mrz. 2023 um 15:08

experiment: slice the expensive stuff with coroutines

Update: 30. Mrz. 2023 um 14:00

handles complex junctions better