Transport Fever 2

Transport Fever 2

Priority signals for tracks
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Pembaruan: 8 Feb @ 11:31am
berdasarkan lollus

new UI to locate priority signals

Pembaruan: 7 Nov 2024 @ 7:23am
berdasarkan lollus

Internal improvements

Pembaruan: 24 Okt 2024 @ 9:09am
berdasarkan lollus

improvement for more complex intersections

Pembaruan: 20 Apr 2023 @ 10:47am

make compatible with bug in "signal distance"

Pembaruan: 18 Apr 2023 @ 4:56am

added invisible signals + performance

Pembaruan: 4 Apr 2023 @ 2:39am

faster with complex junctions

Pembaruan: 3 Apr 2023 @ 3:11pm

a little more slicing, to handle many edge objects

Pembaruan: 2 Apr 2023 @ 3:31am

some more optimisations

Pembaruan: 30 Mar 2023 @ 3:08pm

experiment: slice the expensive stuff with coroutines

Pembaruan: 30 Mar 2023 @ 2:00pm

handles complex junctions better