Transport Fever 2

Transport Fever 2

Priority signals for tracks
1-10 van 13 items weergegeven
< 1  2 >
Update: 8 feb om 11:31
door lollus

new UI to locate priority signals

Update: 7 nov 2024 om 7:23
door lollus

Internal improvements

Update: 24 okt 2024 om 9:09
door lollus

improvement for more complex intersections

Update: 20 apr 2023 om 10:47

make compatible with bug in "signal distance"

Update: 18 apr 2023 om 4:56

added invisible signals + performance

Update: 4 apr 2023 om 2:39

faster with complex junctions

Update: 3 apr 2023 om 15:11

a little more slicing, to handle many edge objects

Update: 2 apr 2023 om 3:31

some more optimisations

Update: 30 mrt 2023 om 15:08

experiment: slice the expensive stuff with coroutines

Update: 30 mrt 2023 om 14:00

handles complex junctions better