Transport Fever 2

Transport Fever 2

Priority signals for tracks
Viser 1–10 av 13 bidrag
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Oppdatering: 8. feb. @ 11.31

new UI to locate priority signals

Oppdatering: 7. nov. 2024 @ 7.23

Internal improvements

Oppdatering: 24. okt. 2024 @ 9.09

improvement for more complex intersections

Oppdatering: 20. apr. 2023 @ 10.47

make compatible with bug in "signal distance"

Oppdatering: 18. apr. 2023 @ 4.56

added invisible signals + performance

Oppdatering: 4. apr. 2023 @ 2.39

faster with complex junctions

Oppdatering: 3. apr. 2023 @ 15.11

a little more slicing, to handle many edge objects

Oppdatering: 2. apr. 2023 @ 3.31

some more optimisations

Oppdatering: 30. mars 2023 @ 15.08

experiment: slice the expensive stuff with coroutines

Oppdatering: 30. mars 2023 @ 14.00

handles complex junctions better