Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
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Update: Dec 1, 2022 @ 1:01pm

Update: Dec 1, 2022 @ 12:55pm

- Redo balance for modular missiles.
- Modular missiles have appropriate death explosions.

Update: Nov 28, 2022 @ 12:54pm

- Update graphics for modular mines

Update: Nov 23, 2022 @ 1:25pm

- Attempt fix for modular missile loader interfering with missile parts of different types.
- Modular mines now require tech purchase.
- Updated recommended crew of modular missile and mines.

Update: Nov 22, 2022 @ 2:37pm

Implemented modular mines

Update: Nov 14, 2022 @ 10:48am

- Rebalanced missile modules, removing most of their downsides
- Payload module now has diminising returns but also slightly increases explosion radius

Update: Nov 13, 2022 @ 1:12pm

- The 4 major missile stats are now all visible
- Experimental fix for missiles getting deleted on save and reload

Update: Nov 11, 2022 @ 11:53am

- Added EMP missile stats to tooltip

Update: Nov 11, 2022 @ 11:01am

- New EMP missiles mode for modular missile launcher.
- Add sprites for modular missile segments and launchers when they are not connected to a loader.
- Some under-the-hood improvements to make the mod run better and easier to maintain.

Update: Nov 9, 2022 @ 10:04am

- Fixed a crash related to missing localization keys in keybinding screen.
- Lower-bounded missile range, acceleration, and turn rate at 10% of base value.