Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
目前顯示第 31-40 項,共 41 項
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更新:2022 年 12 月 1 日 @ 下午 1:01

更新:2022 年 12 月 1 日 @ 下午 12:55

- Redo balance for modular missiles.
- Modular missiles have appropriate death explosions.

更新:2022 年 11 月 28 日 @ 下午 12:54

- Update graphics for modular mines

更新:2022 年 11 月 23 日 @ 下午 1:25

- Attempt fix for modular missile loader interfering with missile parts of different types.
- Modular mines now require tech purchase.
- Updated recommended crew of modular missile and mines.

更新:2022 年 11 月 22 日 @ 下午 2:37

Implemented modular mines

更新:2022 年 11 月 14 日 @ 上午 10:48

- Rebalanced missile modules, removing most of their downsides
- Payload module now has diminising returns but also slightly increases explosion radius

更新:2022 年 11 月 13 日 @ 下午 1:12

- The 4 major missile stats are now all visible
- Experimental fix for missiles getting deleted on save and reload

更新:2022 年 11 月 11 日 @ 上午 11:53

- Added EMP missile stats to tooltip

更新:2022 年 11 月 11 日 @ 上午 11:01

- New EMP missiles mode for modular missile launcher.
- Add sprites for modular missile segments and launchers when they are not connected to a loader.
- Some under-the-hood improvements to make the mod run better and easier to maintain.

更新:2022 年 11 月 9 日 @ 上午 10:04

- Fixed a crash related to missing localization keys in keybinding screen.
- Lower-bounded missile range, acceleration, and turn rate at 10% of base value.