Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Wyświetlanie 31-40 z 41 pozycji
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Aktualizacja: 1 grudnia 2022 o godz. 13:01

Aktualizacja: 1 grudnia 2022 o godz. 12:55

- Redo balance for modular missiles.
- Modular missiles have appropriate death explosions.

Aktualizacja: 28 listopada 2022 o godz. 12:54

- Update graphics for modular mines

Aktualizacja: 23 listopada 2022 o godz. 13:25

- Attempt fix for modular missile loader interfering with missile parts of different types.
- Modular mines now require tech purchase.
- Updated recommended crew of modular missile and mines.

Aktualizacja: 22 listopada 2022 o godz. 14:37

Implemented modular mines

Aktualizacja: 14 listopada 2022 o godz. 10:48

- Rebalanced missile modules, removing most of their downsides
- Payload module now has diminising returns but also slightly increases explosion radius

Aktualizacja: 13 listopada 2022 o godz. 13:12

- The 4 major missile stats are now all visible
- Experimental fix for missiles getting deleted on save and reload

Aktualizacja: 11 listopada 2022 o godz. 11:53

- Added EMP missile stats to tooltip

Aktualizacja: 11 listopada 2022 o godz. 11:01

- New EMP missiles mode for modular missile launcher.
- Add sprites for modular missile segments and launchers when they are not connected to a loader.
- Some under-the-hood improvements to make the mod run better and easier to maintain.

Aktualizacja: 9 listopada 2022 o godz. 10:04

- Fixed a crash related to missing localization keys in keybinding screen.
- Lower-bounded missile range, acceleration, and turn rate at 10% of base value.