Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
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Update: Nov 18 @ 10:27am

- Add storages with old names for compatibility with other mods

Update: Nov 18 @ 10:23am

Update: Nov 18 @ 10:21am

- Add storages with old names for compatibility with other mods

Update: Nov 15 @ 11:32am

Update mod to meltdown standards
- Add modular thermal missiles. Note that payload segments on thermal missiles also need to be heated.
- Loader should respect scorched status

Other tweaks and fixes
- Streamline payload exponents. Explosive-type missiles are now all 0.8/0.2, shrapnel-type missiles are all 0.5/0.5
- Update to buff display methods
- HE missiles now load front to back like all other missiles
- Update to stats and tooltips
- Internal updates for better future development

Update: Sep 16 @ 9:52am

- Make mod compatible with game v0.30.0

Update: Sep 13 @ 5:16pm

- Fix crash with sound update

Update: Jul 30 @ 8:48pm

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Update: Jul 9, 2024 @ 10:33am

- Fix issue with save loading (hopefully)

Update: Jul 8, 2024 @ 10:06am

- Use workaround to display more buffs
- Various internal updates and refactors

Update: Jun 19, 2024 @ 11:52am

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes