Stellaris

Stellaris

Counter-Limited Armies Fix
Viser 1–10 av 11 bidrag
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Oppdatering: 10. juni 2023 @ 6.14

5.3.0 Ensure Titanic Assault Army maximum is decremented when a colony is destroyed

Oppdatering: 10. mai 2023 @ 16.42

5.2.0 Mark as compatible with Stellaris version 3.8 "Gemini" - no script changes

Oppdatering: 14. mars 2023 @ 23.53

5.1.0 Mark as compatible with Stellaris version 3.7 "Canis Minor" - no script changes

Oppdatering: 9. jan. 2023 @ 19.28

5.0.0 Remove compatibility global flag, add a compatibility trigger for other mods to check whether this one is active

Oppdatering: 13. des. 2022 @ 19.16

4.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax") - use new fromfrom scope in events tied to on_planet_transfer

Oppdatering: 12. mai 2022 @ 23.56

3.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Use memory optimization feature for effects and triggers
  • Update armies with new army properties
  • Add army weights so the AI will build Titanic Life and Azizians armies if possible

Oppdatering: 24. feb. 2022 @ 18.49

2.2.0 Mark as compatible with Stellaris 3.3 "Libra" - no script changes

Oppdatering: 22. nov. 2021 @ 23.49

2.1.0 Mark as compatible with Stellaris 3.2 "Herbert" - no script changes

Oppdatering: 15. sep. 2021 @ 17.05

2.0.0 Mark as compatible for Stellaris 3.1.* "Lem" - update to use new arithmetic syntax

Oppdatering: 2. aug. 2021 @ 12.40

1.0.1 Fix thumbnail