Stellaris
Counter-Limited Armies Fix
Visualizzazione di 1-10 elementi su 11
< 1  2 >
Aggiornamento: 10 giu 2023, 6:14

5.3.0 Ensure Titanic Assault Army maximum is decremented when a colony is destroyed

Aggiornamento: 10 mag 2023, 16:42

5.2.0 Mark as compatible with Stellaris version 3.8 "Gemini" - no script changes

Aggiornamento: 14 mar 2023, 23:53

5.1.0 Mark as compatible with Stellaris version 3.7 "Canis Minor" - no script changes

Aggiornamento: 9 gen 2023, 19:28

5.0.0 Remove compatibility global flag, add a compatibility trigger for other mods to check whether this one is active

Aggiornamento: 13 dic 2022, 19:16

4.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax") - use new fromfrom scope in events tied to on_planet_transfer

Aggiornamento: 12 mag 2022, 23:56

3.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Use memory optimization feature for effects and triggers
  • Update armies with new army properties
  • Add army weights so the AI will build Titanic Life and Azizians armies if possible

Aggiornamento: 24 feb 2022, 18:49

2.2.0 Mark as compatible with Stellaris 3.3 "Libra" - no script changes

Aggiornamento: 22 nov 2021, 23:49

2.1.0 Mark as compatible with Stellaris 3.2 "Herbert" - no script changes

Aggiornamento: 15 set 2021, 17:05

2.0.0 Mark as compatible for Stellaris 3.1.* "Lem" - update to use new arithmetic syntax

Aggiornamento: 2 ago 2021, 12:40

1.0.1 Fix thumbnail