Left 4 Dead 2
Survivor Death Animations (re-used common infected anims)
Показані результати 31–40 із 45
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Оновлено: 23 січ. 2020 о 19:17

* Fix of an accidental VScript error.

Оновлено: 22 січ. 2020 о 1:37

* Minor update for ragdolls.

Оновлено: 6 січ. 2020 о 0:10

* Updated mapspawn.nut for compatibility.

Оновлено: 5 січ. 2020 о 2:56

* Players that died from a Hunter pounce or Charger pummeling now ragdoll only.

Оновлено: 4 січ. 2020 о 21:58

* Fixed vanilla death animation's ragdoll not applying elevator fix for ragdoll.

Оновлено: 4 січ. 2020 о 21:32

* Finally fixed the extinguishing-ragdoll bug.

Оновлено: 4 січ. 2020 о 8:21

* Temporary fix to lower the extinguishing-ragdoll bug from absolute to inconsistent levels. Fix is a bit ugly, though.

Оновлено: 4 січ. 2020 о 6:04

* Fixed ragdolls created from death animations going missing on one or more client's ends if death animation's initial ragdoll state was out-of-view from them.

Оновлено: 2 січ. 2020 о 4:57

* Half-fixed both static bodies not reacting properly to elevators A.K.A. "ascending to heaven" glitch.
(The bug for the vanilla static body still persists by means of a player dying in mid air, then having their body land on the elevator.
The script is unable to parent the body to the elevator when this happens.)

Оновлено: 26 груд. 2019 о 21:38

* Bug fix of the incapacitation check.