Left 4 Dead 2

Left 4 Dead 2

Survivor Death Animations (re-used common infected anims)
31–40/45 bejegyzés mutatása
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Frissítés: 2020. jan. 23. @ 19:17

* Fix of an accidental VScript error.

Frissítés: 2020. jan. 22. @ 1:37

* Minor update for ragdolls.

Frissítés: 2020. jan. 6. @ 0:10

* Updated mapspawn.nut for compatibility.

Frissítés: 2020. jan. 5. @ 2:56

* Players that died from a Hunter pounce or Charger pummeling now ragdoll only.

Frissítés: 2020. jan. 4. @ 21:58

* Fixed vanilla death animation's ragdoll not applying elevator fix for ragdoll.

Frissítés: 2020. jan. 4. @ 21:32

* Finally fixed the extinguishing-ragdoll bug.

Frissítés: 2020. jan. 4. @ 8:21

* Temporary fix to lower the extinguishing-ragdoll bug from absolute to inconsistent levels. Fix is a bit ugly, though.

Frissítés: 2020. jan. 4. @ 6:04

* Fixed ragdolls created from death animations going missing on one or more client's ends if death animation's initial ragdoll state was out-of-view from them.

Frissítés: 2020. jan. 2. @ 4:57

* Half-fixed both static bodies not reacting properly to elevators A.K.A. "ascending to heaven" glitch.
(The bug for the vanilla static body still persists by means of a player dying in mid air, then having their body land on the elevator.
The script is unable to parent the body to the elevator when this happens.)

Frissítés: 2019. dec. 26. @ 21:38

* Bug fix of the incapacitation check.