Left 4 Dead 2

Left 4 Dead 2

Survivor Death Animations (re-used common infected anims)
目前顯示第 31-40 項,共 45 項
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更新:2020 年 1 月 23 日 @ 下午 7:17

* Fix of an accidental VScript error.

更新:2020 年 1 月 22 日 @ 上午 1:37

* Minor update for ragdolls.

更新:2020 年 1 月 6 日 @ 上午 12:10

* Updated mapspawn.nut for compatibility.

更新:2020 年 1 月 5 日 @ 上午 2:56

* Players that died from a Hunter pounce or Charger pummeling now ragdoll only.

更新:2020 年 1 月 4 日 @ 下午 9:58

* Fixed vanilla death animation's ragdoll not applying elevator fix for ragdoll.

更新:2020 年 1 月 4 日 @ 下午 9:32

* Finally fixed the extinguishing-ragdoll bug.

更新:2020 年 1 月 4 日 @ 上午 8:21

* Temporary fix to lower the extinguishing-ragdoll bug from absolute to inconsistent levels. Fix is a bit ugly, though.

更新:2020 年 1 月 4 日 @ 上午 6:04

* Fixed ragdolls created from death animations going missing on one or more client's ends if death animation's initial ragdoll state was out-of-view from them.

更新:2020 年 1 月 2 日 @ 上午 4:57

* Half-fixed both static bodies not reacting properly to elevators A.K.A. "ascending to heaven" glitch.
(The bug for the vanilla static body still persists by means of a player dying in mid air, then having their body land on the elevator.
The script is unable to parent the body to the elevator when this happens.)

更新:2019 年 12 月 26 日 @ 下午 9:38

* Bug fix of the incapacitation check.