Left 4 Dead 2

Left 4 Dead 2

Survivor Death Animations (re-used common infected anims)
Se afișează 31-40 din 45 intrări
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Actualizare: 23 ian. 2020 @ 19:17

* Fix of an accidental VScript error.

Actualizare: 22 ian. 2020 @ 1:37

* Minor update for ragdolls.

Actualizare: 6 ian. 2020 @ 0:10

* Updated mapspawn.nut for compatibility.

Actualizare: 5 ian. 2020 @ 2:56

* Players that died from a Hunter pounce or Charger pummeling now ragdoll only.

Actualizare: 4 ian. 2020 @ 21:58

* Fixed vanilla death animation's ragdoll not applying elevator fix for ragdoll.

Actualizare: 4 ian. 2020 @ 21:32

* Finally fixed the extinguishing-ragdoll bug.

Actualizare: 4 ian. 2020 @ 8:21

* Temporary fix to lower the extinguishing-ragdoll bug from absolute to inconsistent levels. Fix is a bit ugly, though.

Actualizare: 4 ian. 2020 @ 6:04

* Fixed ragdolls created from death animations going missing on one or more client's ends if death animation's initial ragdoll state was out-of-view from them.

Actualizare: 2 ian. 2020 @ 4:57

* Half-fixed both static bodies not reacting properly to elevators A.K.A. "ascending to heaven" glitch.
(The bug for the vanilla static body still persists by means of a player dying in mid air, then having their body land on the elevator.
The script is unable to parent the body to the elevator when this happens.)

Actualizare: 26 dec. 2019 @ 21:38

* Bug fix of the incapacitation check.