Left 4 Dead 2
Survivor Death Animations (re-used common infected anims)
กำลังแสดง 31-40 จาก 45 รายการ
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อัปเดต: 23 ม.ค. 2020 @ 7: 17pm

* Fix of an accidental VScript error.

อัปเดต: 22 ม.ค. 2020 @ 1: 37am

* Minor update for ragdolls.

อัปเดต: 6 ม.ค. 2020 @ 12: 10am

* Updated mapspawn.nut for compatibility.

อัปเดต: 5 ม.ค. 2020 @ 2: 56am

* Players that died from a Hunter pounce or Charger pummeling now ragdoll only.

อัปเดต: 4 ม.ค. 2020 @ 9: 58pm

* Fixed vanilla death animation's ragdoll not applying elevator fix for ragdoll.

อัปเดต: 4 ม.ค. 2020 @ 9: 32pm

* Finally fixed the extinguishing-ragdoll bug.

อัปเดต: 4 ม.ค. 2020 @ 8: 21am

* Temporary fix to lower the extinguishing-ragdoll bug from absolute to inconsistent levels. Fix is a bit ugly, though.

อัปเดต: 4 ม.ค. 2020 @ 6: 04am

* Fixed ragdolls created from death animations going missing on one or more client's ends if death animation's initial ragdoll state was out-of-view from them.

อัปเดต: 2 ม.ค. 2020 @ 4: 57am

* Half-fixed both static bodies not reacting properly to elevators A.K.A. "ascending to heaven" glitch.
(The bug for the vanilla static body still persists by means of a player dying in mid air, then having their body land on the elevator.
The script is unable to parent the body to the elevator when this happens.)

อัปเดต: 26 ธ.ค. 2019 @ 9: 38pm

* Bug fix of the incapacitation check.