Left 4 Dead 2

Left 4 Dead 2

Survivor Death Animations (re-used common infected anims)
Näytetään 31–40 / 45
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Päivitys: 23.1.2020 klo 19.17

* Fix of an accidental VScript error.

Päivitys: 22.1.2020 klo 1.37

* Minor update for ragdolls.

Päivitys: 6.1.2020 klo 0.10

* Updated mapspawn.nut for compatibility.

Päivitys: 5.1.2020 klo 2.56

* Players that died from a Hunter pounce or Charger pummeling now ragdoll only.

Päivitys: 4.1.2020 klo 21.58

* Fixed vanilla death animation's ragdoll not applying elevator fix for ragdoll.

Päivitys: 4.1.2020 klo 21.32

* Finally fixed the extinguishing-ragdoll bug.

Päivitys: 4.1.2020 klo 8.21

* Temporary fix to lower the extinguishing-ragdoll bug from absolute to inconsistent levels. Fix is a bit ugly, though.

Päivitys: 4.1.2020 klo 6.04

* Fixed ragdolls created from death animations going missing on one or more client's ends if death animation's initial ragdoll state was out-of-view from them.

Päivitys: 2.1.2020 klo 4.57

* Half-fixed both static bodies not reacting properly to elevators A.K.A. "ascending to heaven" glitch.
(The bug for the vanilla static body still persists by means of a player dying in mid air, then having their body land on the elevator.
The script is unable to parent the body to the elevator when this happens.)

Päivitys: 26.12.2019 klo 21.38

* Bug fix of the incapacitation check.